Which gaming platform first introduced the 'Workshop' feature that allows players to create, sell, and purchase user-generated content, pioneering a new revenue model for both developers and creative players?

The gaming industry has transformed how virtual goods are bought and sold, creating entirely new economic models and marketplaces. From cosmetic skins to full game experiences, virtual item sales have become a cornerstone of gaming revenue. Test your knowledge about one of the most influential virtual marketplaces that changed how gamers interact with digital goods and revolutionized in-game economies.

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