Which gaming company first introduced the controversial 'loot box' monetization system that later became an industry standard for virtual item distribution?

The gaming industry has revolutionized retail marketing with innovative in-game purchasing systems and virtual marketplaces. As virtual worlds and gaming platforms evolve, companies have found creative ways to monetize digital environments through microtransactions, virtual goods, and brand partnerships. Test your knowledge about a groundbreaking retail innovation that changed how gamers interact with in-game economies!

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