Which gaming company first introduced a successful subscription service that allowed unlimited access to a library of downloadable games for a monthly fee?

The gaming industry has undergone significant transformations in its retail strategies over the past decade. One of the most impactful shifts has been the move from traditional one-time purchase models to subscription-based services that offer libraries of games. This change has revolutionized how games are marketed, distributed, and consumed by players worldwide. Test your knowledge about this pivotal retail innovation in the gaming industry!

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