Which gaming subscription service first introduced the 'day one release' model where subscribers could play new first-party titles immediately upon release without additional purchase?

The gaming industry has undergone a massive transformation with the rise of subscription services. What started as simple monthly memberships has evolved into complex ecosystems offering instant access to vast libraries of games. These subscription models have changed how games are developed, marketed, and consumed - creating new revenue streams while challenging traditional retail approaches. Test your knowledge about this pivotal shift in gaming business models!

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