Which gaming company first launched a successful subscription service that gave players access to a library of games for a monthly fee, pioneering the 'Netflix of gaming' model?

The gaming industry has transformed significantly with the rise of subscription models, changing how players access their favorite titles. From monthly payments for online access to all-you-can-play libraries, these models have revolutionized game distribution and consumption. Test your knowledge about the evolution of gaming subscription services and which company took the early lead in this transformative business model.

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