Which gaming subscription service was the first to surpass 25 million subscribers, marking a major shift in how games are distributed and monetized?

The gaming industry has undergone a massive transformation in how players access games, with subscription services becoming a dominant business model. From individual game purchases to all-you-can-play libraries, this shift has changed both player behavior and developer economics. Test your knowledge about this significant evolution in gaming business models and see if you can identify the turning point that transformed how games are monetized and consumed!

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