Which gaming subscription service was the first to offer a library of downloadable games for a monthly fee, helping to pioneer the 'Netflix for games' business model?

The gaming industry has transformed dramatically with subscription services becoming a dominant business model. These services have revolutionized how players access games, creating recurring revenue streams for companies while offering value to consumers. Test your knowledge about the history of subscription models in gaming and see if you can identify which pioneering service helped establish this now-ubiquitous approach to game distribution.

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