Which gaming subscription service was first to offer a library of downloadable games for a flat monthly fee, pioneering the 'Netflix of games' model?

The gaming industry has evolved dramatically in recent years, particularly in how players access games. Subscription models have transformed from simple online access fees to comprehensive libraries of games available on-demand. This shift has impacted everything from developer revenue streams to player consumption habits, creating entirely new business ecosystems within the gaming world. Test your knowledge about this revolution in gaming access!

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