Which gaming company was first to launch a successful mainstream subscription service offering access to a library of games for a monthly fee?

The gaming industry has undergone massive transformations in how players access and pay for content. One of the most significant shifts has been the rise of subscription-based models that offer libraries of games for a monthly fee. These services have changed player expectations, developer compensation models, and the economics of game publishing. Test your knowledge on how this revolutionary business model first entered the mainstream gaming market!

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