Which gaming subscription service first introduced the 'play all you want' model with a library of 100+ games available for a single monthly fee, significantly disrupting traditional game purchasing?

The gaming industry has revolutionized its revenue models over the years, with subscription services becoming a dominant force in how players access content. From individual game subscriptions to platform-wide libraries, these models have transformed player engagement and developer revenue streams. This poll tests your knowledge about a significant milestone in gaming subscription history that changed how players perceive value in virtual worlds.

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