Which CEO founded Roblox in 2004 and pioneered its unique user-generated content model that allows players to create and monetize their own games within the platform?

The gaming and virtual worlds industry has been shaped by innovative leaders who transformed how we play, connect, and create online. Among these visionaries are CEOs who recognized early opportunities in user-generated content, virtual economies, and immersive experiences. Test your knowledge about one of gaming's most transformative platforms and the leadership behind its massive success in creating a metaverse before the term became mainstream.

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